As requested, here's a gear listing for Ulduar for cats. This one is a bit different. The listing that it's derived from is using FeralByNight's loot rankings, which I've found to be very good. They favor armor penetration over agility for normal cases, though both are much higher than anything else, and they both do not particularly favor hit or expertise capping.
Some things to note about them. First off, do not get armor penetration unless you can get at least 200 ArPen. The way armor penetration ends up working is that it helps more the more of it you have. Which means at lower levels...it's very unimpressive.
Furthermore, it really hopes that you have either Grim Toll (from Naxxramas) or Mjolnir Runestone (from normal mode Thorim) . The point at which you get 100% reduction of armor is at 1220 armor penetration. If you have Mjolnir, the 'soft cap' for armor penetration is 566. If you have Grim Toll, it's 609. This combined with the proc from the trinkets will give 100% armor pen, which is as high as it goes. This means that if you have those trinkets, you should reach those values (566 for Mjolnir, 609 for Grim) and then switch to gemming and gearing for agility. (thanks, Avathar!)
If you do not have these trinkets, armor pen is still as valuable, and there will be no soft cap.
Also, this list (like all static lists) does not take into account the value of set bonuses. Here's the skinny on that:
- 2pT7 is very, very good. By Rawr, it's ranked at around 400 DPS by itself. That's probably a bit high, but it's very strong. If you can, the best pieces to use as your T7 bonus are the legs and gloves. This is not because they're the strongest; it's because they're less bad of a difference compared to the absolute best pieces out there. If you don't have those pieces and have other pieces that are better, this is going to differ for you personally. For me for example, it's better to have legs and shoulders. Ideally you will not break this until you get 4pT8 or equivalent hard-mode Ulduar gear.
- 2pT8 is also very, very good. Rawr ranks this as about a 100 DPS upgrade, but in my experience this is higher. More clearcasting procs on bleeds is excellent, and has essentially doubled the amount of clearcasting procs I get in a fight. The best (again, assuming you have everything you possibly could) two pieces are the head and the shoulders. And this will differ for you as well, though practically the head is best in slot for cats.
- 4pT8 is not that special of a bonus for DPS. It helps with more ferocious bites, and potentially your uptime, but it's not amazing. However, having 4pT8 helps simply because the itemization on the T8 gear is quite good. I would not break 2pT7+2pT8 until you have 4pT8, and only if you have 8.25 gear.
Now, onto the listing. The important thing to understand is that I have listed the gear not by overall ranking (which you can see from the above link) but by the boss that drops it. The reasoning is because I find myself constantly looking at any given boss for the gear that they drop and wondering where that piece specifically ranks. The rankings per slot are listed, so you don't have to wonder, as well as the difference between it and the best overall piece. This way you should be able to instantly look up a boss and figure out whether or not you care about a piece of loot for your situation and your gearing choices. Normal and Heroic listings are both here, as are whether the gear is hard mode or not.
Trash:
Normal Mode:
- None
- Bladebearer's Signet (Ring, #16) - 19.05 (-7.47)
- Relic Hunter's Cord (Belt, #2 ) - 32.55 (-3.11)
Flame Leviathan:
Normal Mode:
- Might of the Leviathan (Neck, #9) - 19.68 (-5.9)
- Pyrite Infuser (Trinket, #4*)- 18.0 (-6.0)
- Mechanist's Bindings (Wrist, #2) - 21.98 (-3.27).
- Strength of the Automaton (Ring, #12) - 19.84 (-6.76).
Mechanist's Bindings are actually #3 - Wowhead hasn't gotten information from Algalon 25, and hasn't seen Solar Bindings yet. They're also not that good compared to Wristwraps of the Cutthroat or Thrusting Bands; they should be a fairly low priority. Pyrite Infuser is stellar if and only if you're not remotely close to being hit capped. If you are, it's much weaker than some of the trinkets, but it's a good option if you aren't.
Razorscale:
Normal Mode:
- Band of Draconic Guile (Ring, #6) - 22.47 (-4.07)
- Treads of the Invader (Feet, #4 ) - 27.50 (-5.28)
Heroic Mode:
- Drape of the Drakerider (Back, #9) - 19.84 (-8.81)
- Proto-hide Leggings (Legs, #4 ) - 40.56 (-9.22) (BOE)
Ignis the Furnace Master:
Normal Mode:
- Relentless Edge (Weapon, #17 ) - 175.40 (-44.77)
- Gloves of Smouldering Touch (Hand, #6) - 28.08 (-5.24)
Heroic Mode:
- Cindershard Ring ( Ring, #3 ) - 25.40 (-1.12)
- Flamestalker Boots (Feet, #3) - 30.21 (-2.57)
XT-002:
Normal Mode:
- Power Enhancing Loop (Ring, #14 ) - 19.80 (-6.72)
- Treacherous Shoulderpads (Shoulder, #2 ) - 32.27 (-3.36)
- Fluxing Energy Coils (Wrist, #1) - 25.25 (0) Hard mode
- Twisted Visage (Weapon, #5) - 200.70 (-19.57)
- Crazed Construct Ring (Ring, #17) - 18.79 (-7.73)
Kologarn:
Normal mode:
- Spire of Withering Dreams (Weapon, #16 ) - 180.69 (-39.54)
- Shawl of the Shattered Giant (Back, #4 ) - 21.16 (-7.49)
- Wrathstone (Trinket, #5 ) - 16.1 (-8.1)
- Shoulderpads of the Monolith (Shoulders, #4 ) - 30.90 (-4.67)
Iron Council:
Normal mode:
- Leggings of Swift Reflexes (Legs, #7 ) - 36.95 (-12.88)
- Loop of the Agile (Ring, #5 ) - 23.43 (-3.09) hard mode
- Insurmountable Fervor (Neck, #15) - 18.07 (-7.51)
- Runed Ironhide Boots (Feet, #1) - 32.78 (0)
- Drape of the Lithe (Back, #3) - 22.40 (-6.45)
- Shoulderpads of the Intruder (Shoulders, #1) - 35.63 (0) hard mode
Auriaya:
Normal mode:
- Nimble Climber's Belt (Belt, #6 ) -28.21 (-7.45) (BoE)
- Gloves of the Stonereaper (Gloves, #1) - 33.32 (0)
Hodir:
Normal mode:
- Valorous Nightsong Legguards (Legs, #8) - 35.66 (-14.12)
- Winter's Frigid Embrace (Back, #6 ) - 20.75 (-6.90)
- Conqueror's Nightsong Rainments (Chest, #4 ) - 39.71 (-7.65)
- Winter's Icy Embrace (Chest, #2 ) - 45.34 (-1.82)
- Drape of Icy Intent (Back, #2 ) - 26.00 (-2.65) hard mode
- Frigid Strength of Hodir (Neck, #3 ) - 24.55 (-1.13) hard mode
Thorim:
Normal mode:
- Valorous Nightsong Shoulderpads (Shoulder, #5 ) - 29.33 (-6.30)
- Guise of the Midgard Serpent (Head, #4 ) - 39.87 ( - 1.97)
- Mjolnir Runestone (Trinket, #1) - 24.1 (0) hard mode
- Conqueror's Nightsong Headguard (Helm, #2) - 41.57 (-.27)
- Embrace of the Gladiator (Chest, #1) - 47.16 (0) hard mode
Freya:
Normal mode:
- Valorous Nightsong Handgrips (Gloves, #5 ) - 29.34 (-3.98)
- Tunic of the Limber Stalker (Chest, #6 ) - 37.24 (-9.82)
- Seed of Budding Carnage (Neck, #1) - 25.58 (0) hard mode
- Conqueror's Nightsong Legguards (Legs, #5 ) - 39.54 (-10.24)
- Nymph Heart Charm (Neck, #6) - 22.37 (-3.21)
- Dreambinder (Weapon, #1 ) - 220.23 (0) hard mode
Mimiron:
Normal mode:
- Valorous Nightsong Headguard (Head, #5 ) - 36.43 (-5.41)
- Stylish Power Cape (Back, #10 ) - 19.29 (-9.36)
- Mimiron's Flight Goggles (Head, #1) - 41.84 (0) hard mode
- Conqueror's Nightsong Handgrips (Gloves, #2 ) - 31.49 (-1.83)
- Waistguard of the Creator (Belt, #5 ) - 29.80 (-5.84)
General Vezax:
Normal mode:
- Hoperender (Weapon, #12 ) - 184.66 (-35.47)
- Darkstone Ring (Ring, #19 ) - 17.73 (-8.86)
- Choker of the Abyss (Neck, #8 ) - 20.62 (-4.96)
- Tortured Earth (Weapon, #4 ) - 201.03 (-19.2) hard mode
- Drape of the Faceless General (Back, #) - hard mode
- Metallic Loop of the Sufferer (Ring, #8 ) - 21.80 (-4.68)
- Lotrafen, Spear of the Damned (Weapon, #3 ) - 205.25 (-14.98)
- Idol of the Corrupter (idol, #2 )
- Pendulum of Infinity (Neck, #2) -25.43 (-.13) hard mode
Yogg-Saron:
Normal mode:
- Valorous Nightsong Rainments (Chest, #5 ) - 37.33 (-9.87)
- Pendant of a Thousand Maws (Neck, #18) - 17.32 (-8.26)
- Conqueror's Nightsong Shoulderpads (Shoulder, #3) - 31.68 (-3.95)
- Blood of the Old God (Trinket, #3 ) - 18.8 (-5.9)
- Earthshaper (Weapon, #10 ) - 193.75 (-26.78)
- Garona's Guise (Head, #3) - 41.06 (-.78)
- Godbane Signet (Ring, #9) - 21.68 (-4.84)
- Dark Edge of Depravity (Weapon, #2) - 215.53 (-4.7) hard mode
- Legguards of Cunning Deception (Legs, #1) (0)- hard mode
Algalon The Observer:
Normal mode:
Heroic mode:
15 comments:
Where I get the most confused is reading FBN's explanation of when to use the Shred vs Rip idols. And the impact ArmPen has on that decision. Can you explain it?
It basically says to get 250+ armor penetration before using the shred idol.
Felkan, thanks for writing. Here's how I interpret it.
If you have the shred idol and not the rip idol, armor pen is better than agility at around 200 armor pen. (before that, you should stack agility). If you have the rip idol and not the shred idol, armor pen is better than agility at around 350 armor pen. (before that, you should stack agility)
And if you have both, you need 230 armor pen before the shred idol is better than the rip idol. Before that, the rip idol is better for overall dps than the shred idol.
Hope that helps some.
so 4pc t8+ the yogg hard mode legs?
I knew double 2pc wouldnt hold up that long.
Darksend - the yogg hard mode legs are definitely the best hardmode piece out there. It's debatable whether 4pT8 is worth as much as the chest + shoulders though; it's hard to quantify exactly how good 4pT8 is. But that's what this guide would at least indicate.
4pT8 is definitely better than 2pT7 + 2pT8 once you're in armor pen happiness, simply because rip isn't as important as raw damage at that point. It's still good, mind you - just not as crucial that you have 26-second rips.
@Sanctuari, Kalon: That helps. I still need to buy the Rip idol (I only run 10-mans) with Ulduar/10 emblems, but once I do, at least now I know when to use it.
Thanks
Thanks for the list Kalon.
What would you make your priorities on spending badges of conquest (which will soon rain from the skies a la 3.2 badge changes)?
I'm often low on dkp when tier gear or jewelry drops, so will likely end up getting tier head and chest with badges, as well as the badge neck and belt.
Could currently get the neck an dbelt, but holding out for the tier helm I think.
Jheusse, thanks for stopping by and the kind words. :)
I'm in a similar boat where I don't have a lot of options to get tier gear, so I'm very much focused on getting the head and chest. The neck is very good - but it is also not a huge upgrade over much from Naxx, so unless your Naxx gear is not all that great I'd skip it. The belt is a very good belt, though, on par with the crafted belt and the Relic Hunter's.
My personal strategy would be to get to 2pT8 as fast as you can, then get the belt - either the crafted one or the one from badges or the relic hunter's if that dropped for you.
Most everything else, vendor wise, isn't worth it.
http://www.wowhead.com/?item=45517
need to add that to the list
Pendulum of Infinity
Binds when picked up
Neck
+64 Agility
+70 Stamina
Blue Socket
Socket Bonus: +4 Agility
Requires Level 80
Equip: Improves critical strike rating by 48 (1.05% @ L80).
Equip: Improves haste rating by 41 (1.25% @ L80).
Equip: Increases attack power by 86.
also,
the ArP for rip vs shred idol
if you are the mangle bot/do not have a mangle bot, what would those numbers be for the change from rip to shred idol seeing as how you lose almost 1/3 of your shreds
hell if you are the mangle bot should you EVER switch to the shred idol even if you have ArP cap?
No problem Felkan, my druid is in a similar situation of 10mans only. My valor badges are only slowly creeping up past 60, and probably gonna get used on t7.5 or something.
Guess the conquest badges in heroics/naxx are gonna make getting equal to this list fairly easier.
Thankfully on shredless fights, I have the old Idol of the White Stag from Bt.
Im currently using shred idol, and usually still 3-4k for most 10mans, so not a complete loss not using the rip.
Hey Kal, I've enjoyed reading your blog - lots of good information here.
I might note that the mjolnir runestone proc is actually 665 arpen rating despite it saying 612 - http://www.wowhead.com/?spell=65019, also noted by Landsoul from EJ in his warrior dps spreadsheet.
I'm not sure if this is an inflated proc or if they simply need to update the tooltip.
At any rate, with the 665 arpen your cap from normal gear will be lower if you're aiming for exactly 100 % armor reduction with a trinket proc as opposed to Grim Toll's 612.
Darksend - if you have no mangle bot, you're probably better off dropping the shred glyph for the mangle one too. I keep a stack of each, just in case. And yeah, the rip idol will be better than the shred most of the time if you have to keep mangle up yourself.
Sanctuari - Idol of the White Stag is not that great any more. If you're going to go that route, the Idol of Terror is better, as is the Furious Gladiator Idol of Resolve.
Avathar - thanks for coming by, and glad you're enjoying things. :) On the Armor Pen cap, I should've clarified - 566 is the cap with the Mjolnir Runestone for the reason you specified. I didn't get into all the mechanics in depth this time. If you've got Grim Toll, it's actually higher than that. Thanks for pointing it out - I'll add that to the post.
Completely true about the Idol of Terror, just had the Stag from a pug BT, and was using it for giggles.
The terror is of course 100x times better. I just wish I can obtain the other mangle one for Uld25, but my chances on that are naught.
Can never get enough crit after all. :P
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