- Do not force a form. Anything that requires or puts you into a specific form is immediately unusable for a bear (unless it puts you in bear form). It's also unfun for most everyone else; why does a moonkin want to get stuck in cat randomly? These things hearken back to the days where warriors could only do certain essential things in certain stances. It was something they thankfully removed and should not do here. This sadly removes two of the three movement related abilities in the first tier right off the bat. The good news is that those abilities would be totally fine if they simply removed the 'in cat' part and this would make a good tier for druids. This is probably the biggest 'loss' throughout the tree; multiple tiers focus on 'cannot be cast in x' or 'when in y'. Don't do that!
- Do not focus too heavily on one spec. Tier two (an instant healing spell and a special healing spell) both do that here. Cenarion Ward should be part of the resto kit, not a talent that anyone can take; why would a cat or moonkin take this most of the time when they could instantly heal themselves 30%?
- Have a PvP 'tier' but make something useful for PvE. This is not a choice if there's only one thing remotely valuable for PVE. I'd be actually fine with an entire tier having nothing but PvP value talents - but do that!
- Shapeshifter: sorry, but shapeshifting as the 'thing to do' for druids is no longer a mechanic and hasn't been one since BC days when T5 came out. It's been 4 years since this mattered. Please don't force moonkin to go cat. (not that bears or resto care about that either). I actually like the 'emergency awesome druid' as a cooldown, but that needs to be put in some kind of tier where all the fun things are. It really shouldn't be the level 90 tier; that tier should be the OMG awesome tier where every talent is amazing and you want all of them.
Tier 2 is entirely too healing-centric. The only one that is generic is Renewal. Nature's Swiftness is not good enough compared to it and Cenarion Ward is far too specific and too healery. Realistically Nature's Swiftness should also massively boost some DPS ability so that it can also be a DPS cooldown or make it a group heal ability instead of the personal heal of Renewal. Cenarion Ward should be replaced with something along this vein.
Tier 4 is almost perfect except for Wild Charge. Wild Charge really should be in the movement tier. Incarnation and Force of Nature are both fine Guardian of Ancient Kings-style CDs that could each have their own pros and cons. They need a third ability like this. Wild charge is a perfectly great ability but it doesn't belong here.