I think the biggest deal in the current patch notes is that they stepping away from the different tiers of emblems that are offered, and making emblems of conquest drop from heroics and T7 10 man raids. This will be a huge boon to people that don’t or can’t run Uld 25 man because they can now purchase iLvL 226 gear and never step into Uld 25.Lots of other bloggers have chimed in here and there. I wasn't going to bother because it didn't seem that big of a deal, but what the heck.
It’s like back in BC where you could get Black Temple level gear just by farming Kara for 22 badges a week. What are your thoughts on this?
First off, the basics: everything that did drop valor or heroism will now drop conquest. Daily normal and heroic runs will drop triumph emblems. The 10 and 25-man versions of the new raid will also drop triumph. The new 5-man dungeon will also reward triumph badges.
That's the new rules.
What this means, practically, is that anyone will be able to get ilvl 226 gear fairly quickly. It also means things like older WotLK content will be valuable to run, in a similar way to how Kara was before.
It means that 10-man Naxx and 25-man Naxx will drop the exact same badges if you care, so the only real advantage to running 25-man is to get a couple pieces of loot and do 25 people at the same time instead of 10.
Heroics will be fairly valuable, but more importantly the dailies will be very valuable and sought out after; 2-3 triumph emblems a day is (at current tier prices) a piece of tier 9 (or equivalent) gear in a month, assuming you do no other raiding.
For the record: this is a good thing.
I have never had a problem with folks getting geared up at a faster pace as an expansion goes along. Point of fact I think it's pretty stupid to think otherwise. Why should anyone care how fast someone else gears up? Why should that matter? If you're worried about achievements, it still doesn't mean that they'll have cleared the places you have. Giving a bunch of people 226 or 239 gear doesn't mean they'll be able to faceroll Sarth3D, much less much of Ulduar. And even if they do clear it later - how does that reduce your accomplishment?
The notion that other people can somehow reduce what you did by doing it thanks to easier times or easier loot seems...weird to me.
Furthermore, gearing people up faster is crucial to the success of the game. You can't have people go through long slogs to get to the point where you're at as an expansion moves on; otherwise, you'll never be able to get new players in. They'll see this progression path of months and months and simply say fuck it. Or you'll try and recruit but they'll never be able to participate in progression with you, or at least not for significant amounts of time.
Furthermore, heroics had to be buffed. Heroic content was being utilized at an all-time low, and one of the reasons was simply that raiders had absolutely no need to run heroics. Not even laughable, quick ones. They didn't need emblems. They didn't need drops. They didn't need anything; it was just a waste of their time. This is a great boost to the heroic system, and that's good; as I've said in the past, heroics are where you meet future guildies, it's where you try out new specs, it's where you learn to raid. It's important for this to be a vibrant part of the world, and the only way to do that is to actually reward it.
So almost entirely I think it's a good idea.
Where do I think they went wrong? Well, I don't like that both 10 and 25-man drop the same thing. Why? Because I think (at least early on) this can put too much pressure on raiders to have to raid both if they can. In the same way that Kara being a heroism pinata last expansion was somewhat annoying, I think that this could be problematic. I'm not sure what I'd do here; I'd probably have some kind of quest or reward system that had a 1-week lockout and rewarded badges on the first boss killed of a certain name, but didn't after. That way no matter what flavor you choose you'd get the badges, but you couldn't double up on them. You could still run the 10 for loot or whatever, but it wouldn't be as needed.
But really, that's about all I feel is a flaw. If nothing else, raiders know that they completed things months before other people. That alone is achievement enough.