But one bit of interesting news here is the notion that all classes will have their spec-defining ability given to them early on in their life, at level 10 when they choose their specialization. That got me thinking - what really is the defining trait for ferals?
The only one I could really think of was Mangle. Mangle is the thing you build towards that is amazingly rewarding at level 50, and allows you to plow through mobs like butter for the next 15 levels. It was defining for bears and cats, sounds great, and does satisfying damage and threat. It's obviously not the top-DPS thing for cats, but at least from a leveling experience it's all about Mangle.
Now there are other defining abilities too, but that's the big one. I think that if I wanted to get people used to feral abilities early, I'd give them something like this:
and maybe the combo of Pounce/Ravage or one of the two.
The nice thing is that this would allow for the completely lame claw to be removed entirely. And get you forms early, which has always been an annoyance.
As far as the end game goes, I don't think this really is going to matter. They've said repeatedly that the dps, utility, rotation, tanking skill or healing skill is not going to change; this is almost entirely a leveling and utilitarian cleanup. It might affect how you get that awesome other talent in another tree, but I even doubt that. It'll affect PvP, but I honestly don't care about PvP, so I'm not going to talk about that :) Still, it'll be nice to see the new trees and hopefully get some rebalancing of the bear/cat talents. And maybe some of them will actually be functional!