
The above was what I found when I searched for 'anti tank' in images. It turns out that there were such a thing as 'anti tank dogs' in Russia which had explosives wrapped around them and then were sent to go kill tanks. They didn't work because, well, they were trained to find food under
Russian tanks, which meant they tended to blow up their friends as well as enemies. But the image was too awesome to pass up. There's your history lesson for the day.
A disclaimer: This is not for starting tanks. This is not for those struggling on progression content. This is not a guide on how to gear up for Naxx if you haven't already.
As
Karthis pointed out recently, kitty DPS is now really, really fun and challenging.
Runy at UnbearablyHoT linked to a couple addons that help manage the difficult priority scheme of kitty rotations.
Flyv's talked about doing cat and bear for a while now.
And now I've caught the bug.
I think it starts innocently. "Hmm, I wonder how much DPS manglespam can actually do?". Then you look, and it's not so bad. Then you wonder if you got King of the Jungle for a bit more energy, whether you could get a nicer rotation and take advantage of that juicy 50% crit bonus on ferocious bite. Then you start wondering about whether things like improved mangle are REALLY that important, and get shredding attacks.
You know, just to try it out. Just for a bit. Just to see how it feels.
Then you start beating other DPS players on fights. You start beating other melee in your crappy, unenchanted blues and suboptimal spec. "This is pretty good", you think. "I'm almost at the point where I can tank with the best of them and DPS pretty well with the same spec! All I need is a gear swap, and I'm good to go for whatever! "
Welcome back, TBC ferals. We missed you.
Then 3.0.8 hits, and yeah, for some of you (like me) your armor got reduced in your better tanking spec. It's a bummer, but your threat should still be pretty strong and you're still scaling ridiculously with stamina for things like Sarth3D. You still have stupid mitigation on Patchwerk. You still do great damage on trash.
Then you accidentally put on your cat gear and look at your character sheet in bear...and are shocked as your
armor increased by 50%.
Then you start wondering...what's the difference between cat and bear gear any more?
Both have stamina.
Both have agility.
Both have the same amount of armor, at least on leather.
Furthermore, because of the change to armor on jewelry, agility on those DPS jewelry pieces becomes pretty valuable, and those DPS rings, amulets and cloaks start looking really decent.
So what's the difference? Really, it's about how you gem and enchant it. Otherwise it's basically exactly the same.
The question then becomes whether it's possible and reasonable to tank in cat gear with a cat hybrid spec. That's the holy grail, right there - can you tank reasonably well without switching gear for cat? Can you do kitty DPS reasonably well without switching gear? Can you have one spec AND gear set that does great cat damage and great bear damage while being able to tank?
Because if you can...you're the best slot for an OT, bar none. You can DPS on KT for the first half of the fight, do competitive DPS, and then go tank a couple adds in the second half. You can tank one of Thaddius's friends and then jump down and kill Thaddius while the other tank goes nuts. You can obliterate trash as cat and if something goes wrong or you draw aggro, just switch to bear and beat the hell out of 'em that way. You can DPS on Malygos in P1, tank and DPS in P2 and go to town later.
Or you can just tank the hell out of things and put out so much threat even paladins get jealous.
So what would this mythical gearset look like? Well, there are two approaches we can do, and I'll cover both. The first is to maximize survivability while trying to do the most damage as bear and cat. The second is to maximize damage as cat while doing okay on survivability as bear.
Maximizing DamageFor maximizing damage, the main thing is the enchants that we don't normally want in bear. The amount of DPS we gain from agility vs strength is pretty small - but the big enchants change a lot. The secondary thing is things like trinkets and to a lesser extent rings. But we'll get there shortly.
For your weapon and idol, remember that you can swap gear when you change forms, all on the same GCD. So we can have a totally different weapon and idol. This will allow you to get a lot of expertise and a different enchant on the weapon for bear and pure dps for cat. Something like...
Inevitable Defeat would be good if you want to maximize threat. Still, it's going to lose out to
Journey's End, but that's a good placeholder. This also allows you to enchant your DPS weapon with massacre or berserk, which is much better than mongoose too. :)
So gem like crazy for agility, hit and expertise. This sounds suspiciously like the guide for bears already, and you'd be right - except for certain slots. Those slots are the ones with DPS-centric enchants, and that's what I'll cover now.
For the head, you'll want to get a head with a metagem and use relentless earthsiege and the arcanum of ferocity. Both of these are strictly DPS-only, so you don't want to wreck your normal set with them. (or maybe you do, but I'd advise against it). The difference between this enchant and gem is about 4% DPS alone, so that should give you some motivation. Since it's DPS, you should go for strength or hit too.
For the shoulders, it's the better axe vs better pinnacle enchants from Hodir. This is actually something that you can skip out on if you want to; the gain from the enchant is not that much. Still, I find that leather dps shoulders drop often, so you should be able to pick them up okay.
For the legs, well, leg quality differs drastically from item to item, but the big thing is the leg enchant. The DPS leg enchant is roughly 1.5% more DPS as well, by itself.
Try and get Leggings of the Honored if at all possible (yes, this is Sarth2d), as they have more armor and a huge amount of hit, great for both roles.
For the bracers, it's mostly whether you have leatherworking or not. The huge AP bonus is another 1.5% DPS right there, but giving up 90 stamina is really tough. Again, try and get another good set of bracers and use them.
For your jewelry
Favor of the Dragon Queen gives great DPS and is one of the better survival necks in the game now. For rings, the
Greatring of Collision is exceptional but hard to find (drops off of 10-man Sarth2D). The
Strong-handed ring is another good option for both.
Hemmoraging Circle is a nice compromise too, but not great. On the cloak, try and pry from their cold, dead hands the
Drape of the Deadly Foe, but more likely spend the badges on
Hammerhead Sharkskin Cloak.
For trinkets, the #1, by far, is
Darkmoon Card: Greatness. Good benefits for both specs. For the other, I'd recommend a hit trinket like
Grim Toll if you can do it.
If you're following along, this is what you'd have assuming good gear elsewhere:
Head: Valorous + Relentless and arcanum of ferocity and agililty gems
Neck: favor of the dragon queen
Shoulders: valorous + greater axe + agility gems
Cloak: drape of the deadly foe + major agility
Chest:
Chestguard of the recluse (better for threat thanks to the expertise) + powerful stats + agility
Wrists:
Wristwraps of the cutthroat + attack power (I'm assuming leatherworking here)
Gloves: Valorous + major agility
Belt:
Belt of the Tortured + socket & agility
Legs: Leggings of the honored + icescale + agility/expertise stam (for meta)
Feet:
Footwraps of vile deceit (or
dawnwalkers) + superior agility + agility/hit (for metagem)
Rings: Greatring of Collision + 6 all stats, Strong-Handed ring
Trinket: Darkmoon Card Greatness, Grim Toll
Weapon: Journey's End + Massacre (for cat), Origin of Nightmares + Mongoose (for bear)
Idol: Idol of Worship for cat, idol of terror for bear
Now let's plug that in for Rawr.
Stats for bears, raid-buffed: 36.8k armor, 56.3% avoidance, 37k health. 3621 DPS, and a nice even 8000 TPS.
Stats for cats, raid-buffed: 5081 DPS, 48% crit
That's pretty awesome. It's also ideal in terms of buffs, single target rotation, etc. And has some really absurd gear. Still...this is what's possible. Note that there's nothing here that really is a make or break item, either. Grim toll is nice, but mirror of truth will do well too. Favor of the Dragon Queen is great, as is Chestguard of recluse, but a lot of the ilvl 213 items will do similarly.
Something to note is that if you replace all the agility gems with strength and replace the compromise slots (DM:G with strength, one of the rings) you only gain about 40 DPS, but lose a good couple % of dodge. Honestly, I don't think it's worth it.
Maximizing Survivability.For this, we're starting with the bear first and then making a couple compromises for cats. That means more stamina and mostly changes in the enchants.
The first thing to realize is that we don't have to change much of the gear. This was kind of a surprise to me too, actually; I was rallying to make the tanking rings, amulets and cloak not as good as they are, but really it doesn't take all that much. Agility is just that good, and a lot of the time the stamina is very competitive. Still, we're going to swap one ring at least, and one trinket; there's no need to go for a pure threat trinket here. Note that if you can get your hands on two Darkmoon cards (one for strength, one for agi), in theory those would be the two best trinkets in the game for bears and two of the three best for cats. I'm not sure whether you can do that though - they're unique-equipped, but they're different item registries.
So we'll change the greatring to a gatekeeper. We'll get back our 2% meta and normal head enchant. We'll get our tanking leg and shoulder enchants back. And we'll go with those wrist enchants.
Head: Valorous + Austere and arcanum of Stalwart Protector and agililty gems
Neck: favor of the dragon queen + agility gem
Shoulders: valorous + greater pinnacle + agility gems
Cloak: drape of the deadly foe + major agility
Chest:
Chestguard of the recluse (better for threat thanks to the expertise) + powerful stats + agility
Wrists:
Wristwraps of the cutthroat + stamina (I'm assuming leatherworking here)
Gloves: Valorous + major agility
Belt:
Belt of the Tortured + socket & agility
Legs: Leggings of the honored + frosthide + agility/expertise stam (for meta)
Feet:
Footwraps of vile deceit (or
dawnwalkers) + superior agility + defense/stam (for metagem)
Rings: Gatekeeper, Strong-Handed ring
Trinket: Darkmoon Card Greatness, Valor Medal (or essence if you wanted)
Weapon: Journey's End + Massacre (for cat), Origin of Nightmares + Mongoose (for bear)
Idol: Idol of Worship for cat, idol of terror for bear
Bear stats: 37900 armor, 55% dodge, 38.2k health (or 40k health with essence long with 53.8% dodge). 3043 DPS, 6747 TPS
Cat stats: 4565DPS, 46% crit
The difference in the mitigation and avoidance values isn't that high, shockingly - but the difference in the TPS/DPS is pretty amazing. This should illustrate the new math:
the difference between DPS and tanking gear is overall quite small.
Now clearly you shouldn't use this on Sarth3D. And this takes advantage of all the raid buffs you can get normally, so if you're doing 10-mans this might not be perfect (though it won't be far off, and having a tank who can DPS regularly in 10-mans is pretty advantageous).
Also, this is Rawr. Rawr's damage models aren't perfect. I think it overvalues armor penetration significantly, for instance, which is why Wristwraps of the Cutthroat are showing up so high. But it's going to be close, and it's going to be spot-on with respect to avoidance, mitigation and survival in bear form.
Since my gear set for Sarth3D is basically set, I think I'm going to start working on this set now. And yes, I'll be using that dps set full time, thank you very much. :)