First off, I want to say congratulations and a fond farewell to Phae at Resto4Life. Her blog has been a pinnacle of the druid community for a long time - both as a healer and as someone who has been critical in making others aware of more blogs in the world. Her posts were always well-written, entertaining, and hugely useful. I'll miss ya but I'm very happy that you're leaving on such good news. :)
Sorry I've not been blogging as much recently. Part of it is my work schedule is limiting the time I have to write. Part is that...there really hasn't been much inspiration. I've gotten a couple emails that I'd like to write about - like my terribad UI and preliminary weightings and rankings of gear with SD - but it'll be in the future. I'll also try and respond to the comments a bit more.
As you've heard by now the patch notes and PTR are now available for 3.1 and Ulduar. Karthis has started to do some good analysis of what this is going to mean for folks, and I'm going to try and not step on his toes too much. Instead, I want to point out some basic things that are...well, more relevant to some of the things I brought up, like the antitank strategy. '
First off, the change to Savage Roar. This is going to be a buff - 30% more physical damage beats 40% more AP given how druids scale with AP. A corrolary is that strength is no longer going to be the best stat to stack - it's going to be agility. Which...is exactly the gearing strategy used in the antitank set. Hmm. Oh, blizzard, you shouldn't have! That makes the antitank strategy go from being slightly lower DPS than normal to being actually close to ideal.
And I didn't even have to change one gem. Aww, thanks, blizzard!
Second, the addition of Primal Gore. The crits from bleeds are currently only 150% of damage, not 200% like melee crits, but even so it's a big buff to cat damage. And if they can crit...that makes agility even more useful for overall damage, both for cat form and for bear form. Which...is exactly what the antitank set emphasizes. Aww, thanks Blizzard - that's so sweet. That's like another crit every 3 seconds for SD, making it even better (if, hopefully, it actually procs SD; not sure if it will yet since SD doesn't actually work right now).
Third, the change to improved Mark of the Wild - 2% more stats for 2 talent points. Some people liked furor, but I've gone with iMotW for a while now since Furor really isn't that much of a requirement. And now I get 2% more stats for my trouble without respeccing? Oh, blizzard, you're too nice!
And then there's a glyph for Savage Roar that just says 'get 6% more DPS, period'? Oh, Blizzard. I don't even have to theorycraft that to show how awesome it is. Really sweet of you.
Really, all they need to do is make the DPS gear even better for tanking than it is already, and I'll start thinking that Blizzard is trying to woo me. Though if they were, they could've had that stupid Peddlefeet drop.