Out of curiousity, I went through the feral tree (along with the resto tree's small bits) to look at talents that just boosted x by a certain amount - because in theory most of them are going to be replaced with more 'fun' talents. In addition, I wanted to get rid of any talents that only boosted buffs, as they're going away too. I also looked at what might get cut or pruned down, since only part of it was buffing random stats and whatnot.
Here's the list of things I think will be removed:
Master Shapeshifter - out, most likely
Thick Hide - out? (only boosts armor, which might fall into the generic survival part for mastery)
Sharpened Claws - out (flat increase to crit, and that's all; covered entirely by mastery boost in cat)
Heart of the Wild - out (while it does a bunch of things, all of them are either damage or health or intellect, and we don't care)
Protector of the Pack - out. Sorry, Darksend, but both of these things are entirely in the scope of the mastery abilities for bears.
Rend and Tear - out? It only affects damage but does so on certain abilities. It's a definer in terms of damage on cats and bears currently - but is that the sort of thing they want 45-point talents to be?
Primal Gore - out (they've already stated all dots and hots will crit, so this will do nothing)
Here's what I suspect they'll prune or modify:
Too soon? Okay, sorry restoers. Keep the tree form alive!Feral Aggression - Pruned (may only affect Ferocious Bite, since the Demo Roar part is going away)
Predatory Strikes - Pruned (does too much, and part of it is a pure damage boost)
Natural Reaction - Pruned/in (depends on if 'gains more dodge' is going to be acceptable or not)
Survival of the Fittest - pruned? (the crit reduction in bear form and the armor contribution may stay. The 'all stats are awesome' boost is likely to go or be split out.
And here's what I think is largely going to stay pretty similar:
Feral Instinct - In (boost of swipe and boost in prowling, fun talent)
Savage Fury - in (boosts specific abilities, not generic damage)
Feral Swiftness - in (fun)
Survival Instincts - in (fun, new ability)
Shredding attacks - in (specific ability)
Primal Fury - in (rage/CP gain is a spec definer)
Primal Precision - in (though possibly pruned or split)
Brutal Impact - in (useful)
Feral Charge - in (fun)
Nurturing Instinct - in (fun, interesting)
Leader of the Pack - in
Imp Leader of the Pack - in; while it boosts a buff, it does so in a way that sometimes you may not want, and the buff isn't a generic one
Primal Tenacity - in
Predatory Instincts - in (though may be split up)
Infected Wounds - in, but probably reduced to one rank
King of the Jungle - in
Mangle - in
Imp Mangle - in (though hopefully made a bit more interesting)
Behold, the face of your new tree:
No, this (thanks to my crappy MSPaint skills) is something like what the new tree will not have, or have modified:
What's really interesting to me is the amount of resto talents that are going away. Almost all are boring talents that we take to get to OoC for. I don't know how they can make talents that are interesting to take for all three specs, but these...aren't them. The rest of the tree though...it's not going through (or doesn't have to go through) huge changes. I was honestly expecting it to look like a buzzsaw, but it really doesn't seem that way. I do home more cat and bear abilities become baseline; it's not that much fun to take a lot of talents that basically allow you to function in that role. For example, mangle isn't a 'fun' talent, exactly. It's a necessary one. Giving mangle the shred treatment (making it cost absurd rage/energy if you didn't have it talented) would allow people to have mangle but not clutter up the tree with it.
What's really interesting to me is the amount of resto talents that are going away. Almost all are boring talents that we take to get to OoC for. I don't know how they can make talents that are interesting to take for all three specs, but these...aren't them. The rest of the tree though...it's not going through (or doesn't have to go through) huge changes. I was honestly expecting it to look like a buzzsaw, but it really doesn't seem that way. I do home more cat and bear abilities become baseline; it's not that much fun to take a lot of talents that basically allow you to function in that role. For example, mangle isn't a 'fun' talent, exactly. It's a necessary one. Giving mangle the shred treatment (making it cost absurd rage/energy if you didn't have it talented) would allow people to have mangle but not clutter up the tree with it.
Also, congrats to Casually Serious, who got down Professor Putricide last night. They're now 11/12 Hard modes. :)