First off, Mekias recommended that I post the unbuffed stats in the same gear to give folks an idea of where they should be, roughly. Here's the bear ones:
And the cat:
Dodge Rating: 20
Defense Rating: 15
Avoidance PreDR: 55.48667%
Avoidance PostDR: 48.09152%
Total Mitigation: 84.91512%
Damage Taken: 15.08489%
Missed Attacks: 7.6306%
Highest DPS Rotation: 1958 DPS, 4409 TPS
Highest TPS Rotation: 1926 DPS, 4445 TPS
DPS Points: 3165.549I'm not thrilled with the small amount of stamina on the gear; having only 27k unbuffed is pretty flimsy for a bear. But it's certainly doable for the content, especially with that high of avoidance. The biggest slot that I dislike is the trinket slot. There's just really no good choices for double-duty items there other than the DM:G agility trinket. This might be a reason for me to go JC after all; the trinkets they get can be tailored for some tanky-goodness and some DPS fun.
Survivability Points: 214.38
Attack Power: 10519.55
Crit Rating: 382
Hit Rating: 235
Expertise Rating: 146
Haste Rating: 339
Armor Penetration Rating: 326.4
Avoided Attacks: 0.8331783%
Crit Chance: 42.70936%
Optimal Rotation: Mangle+Shred+Rip+Roar5
Optimal Rotation DPS: 3165.549
As to how well it works - well, last night was the first time this week that we've been able to raid. Stupid lag. I got to be in on a lot of the fights with this gear strategy. Here's what I found:
- Swipe - cat is insane. Just insane. Hit something with a rake, SR, swipe, TF, swipe swipe. Things die. If you want to make other people feel bad, after that TF hit berserk. Get 7k DPS for a trash pull. Profit.
- For trash at least, this is perfectly fine for tanking. No problems at all.
- I was able to reliably get about 3.2k DPS on most fights, and that's with substantially less gear than I posted. Some fights were better than others, and I need to get better at the rotations, but it was certainly competitive dps if not ideal.
And then our MT went down almost immediately to two uninterrupted frostbolts. I switched to bear, taunted and tanked him till the end. I had about 34k HP, I believe. I don't think there were many problems keeping me up. There were some...amusing side effects of me tanking that I hadn't thought of.
For starters, having that low of HP while tanking (yes, _only_ 34k) made his frostbolts hurt quite a bit. Not insurmountable; one time I had to hit SI, but that was about it.
In 25-man, I cannot stress how important it is not to maul (when you have the glyph) when a melee gets MCed nearby you. Because maul? Does a lot of damage. It does enough to kill your guild leader and your best warrior DPS. If you aren't thinking about it and are swiping to maximize threat like you should be, you might really pwn their asses. (sorry, Baelor and Juliand) You can't stop doing threat moves, of course (he drops aggro at that point) but you can stop doing some of the multitarget threat moves.
And with all of this, I did 2700 DPS as a tank. Yikes. Of that, probably 50-100 DPS was on my own guys. :p
So the beta test of the antitank system appears to be pretty decent. I am tempted to recommend using Essence of Gossamer instead of Grim Toll in it; you'll gain almost 1500 health, not lose a ton of DPS or TPS, and would be more well-rounded. Really depends on the encounter, I think.
A couple people asked about what spec I'd recommend for this. This is the one I'm using. It sacrifices imp Mangle and imp LotP for shredding attacks, KotJ and primal instincts. I miss imp lotp quite a bit soloing, but I don't miss it at all in raids. I'm still tempted to switch out primal instincts for ilotp, since I do a lot of soloing.
And as luck would have it, the loot gods were pretty favorable to me last night too - both the T7 chest and Journey's End fell into my hands. Those are going to be pretty big for DPS, the chest is great for normal tanking, and threat should be fun. I would like to upgrade my boots, my neck, my rings, my cloak and a trinket - but those should all be minor upgrades at best. I also got berserking on the staff. I'll let you know what the uptime I see is. My math says that it's going to not proc that much at all, but we'll see.
One thing's for sure - being able to look at gear and wanting the DPS stats on it makes me a lot more interested in raiding and gearing up.