In an earlier report I commented on how it felt my threat was poor, I was taking more damage than other tanking classes, etc.
I was a whiny git.
The real thing to understand now is that bear threat isn't as static as it was before. In bear tanking gear threat isn't nearly as good as it used to be, especially relative to the other tanks. This is because they largely expect you to be tanking in rogue leather at 80, so have budgeted accordingly. So threat...doesn't feel so hot in your tanking gear.
But when you start stacking AP? Oh, yes. We start going to 11. Or, for instance, you start putting out 1500 DPS while tanking a boss. Note to those who might be unfamiliar with the fight: this isn't a gimmick or anything. The fight has one add that I tank, then the boss himself. There aren't multiple adds coming out that would inflate dps done. There isn't any special thing from odd abilities that inflates it (fire bloom does get counted to you, but it's a minor boost and almost everyone gets it). It's just boss tanking - mangle, maul and lacerate.
Yep. 6th on damage, 1577 DPS. This is tanking in my DPS gear. Which is fine, honestly; the change to SotF means I'm uncrittable, the protector of the pack boost helps a lot with mitigation lost due to armor and on KJ armor doesn't matter anyway. I'm at 18k health, which is more than enough for soul flay tanking - and barkskin every minute helps with random fire blooms and the occasional orb hits.
But boy, is that some good threat. And just in case you're wondering, this wasn't an isolated pull; I was averaging 1400 DPS for the fights. This one was a bit high because we wiped shortly after I popped my second berserk, but it wasn't so insanely high that it was an anomaly.
So if you're wanting to have a good time, put on that Staff of the Forest Lord and go to town.
I still am taking more damage than other tanks are, but threat wise it's damn fun, and damage is through the roof.