Wednesday, July 14, 2010

[Druid] the first iteration of the 31-point talent tree

As seen on MMO-champ, the latest build of the beta has been released, and with it comes the new 31-point maximum talent trees.

And they're horrible for ferals.

Note that ferals are one of the classes that have had the least amount of time spent on their tree. Expect this to change drastically in the near future. Which is good, because as it stands things are totally broken.

Here's some of the things I know about that are broken that need to be addressed at some point in the Cataclysm iteration:

Talents
Tier 1:
  • Predatory Strikes is a mandatory talent. Not useful at all for bears, and only marginal use for cats.
Tier 2:
  • Primal Fury is missing the extra combo point generation for cats. So it's a bear only talent.
  • Bears want all 9 talent points at tier 2. Cats want 5 at best.
Tier 3:
Tier 4:
  • In order to progress, a cat must take one point in nurturing instinct, infected wounds or primal fury.
  • There's no improved leader of the pack.
Tier 5;
  • A cat needs to take Survival Instincts to progress. Or natural reaction, I suppose.
Tier 6 and 7 are 'fine', though Rend & Tear has been reduced to a 3 point talent without changing the scaling (so a nerf from 20% to 12%). Nom Nom Nom has stayed in. Berserk is largely useless for bears, but more on that later.

Resto tier 1:
  • Furor has been changed to a 3 point talent (yay) but the scaling has not changed, so it only does a 60% chance no matter what (boo). Bears can choose between boosting their claw and shred damage by 4% or reducing their shapeshifting costs. Yay.
Resto tier 2:
  • There is nothing worth getting for cats past furor and blessing of the grove. For bears, they want perseverance. Even then, it's only 8 points total in the tree.
Outstanding bugs:
  • If you ever had primal precision, you will have 10 expertise.
  • Combo point generation for cats is horrible without getting extra CPs from crits.
  • Rake bleeds crit for only 1.5x damage.
  • Improved feral charge does not work at all.
  • Thrash does not have any interaction with swipe at all.
  • Mangle debuff lasts for 12 seconds.
  • The mangle ability you get at lvl 10 is the mangle debuff and not the actual mangle attack.
  • Faerie fire (cat) doesn't exist.
  • Bleeds do not scale with haste.
  • Energy regen does not scale with haste.
  • Nom Nom Nom does not function (does nothing for rip duration less than 25%)
  • Shred's cost is not reduced
  • There is no crit damage multiplier for cats (so it's base 200%)
  • Ferals lost 10% AP
  • No improved leader of the pack - no mana regen or health.
  • Innervate scales with the caster's mana, not the target.
  • Pulverize still does almost no damage compared to maul.
  • Mangle does very little damage compared to maul.
  • Swipe's scaling is horrible and does about 1/4 the damage it does on live
  • faerie fire costs 15 rage
  • Savage Defense scales statically with AP.
Some of these will be addressed really soon. Others will be addressed as we figure out balance. In any case, it's not exactly fun to play a feral right now; you have to spam claw.

That's right, claw.

It'll get better. Don't panic! But don't think that things are all that hawt right now. If I don't mention a lot, it's because there's not a lot to mention.

[Offtopic] HLK deaded!


On our fourth pull of the night Skunkworks downed Heroic Lich King on 25man, making us the 70th guild in the US to do it and the 244th overall. Again, we raid 8 hours a week max. Not too shabby.

Congratulations to everyone who has worked so hard to get this done. It's been a long 3 months working on him and sometimes it seemed hellish, but it's also been a lot of fun and an incredible show of what folks can do.

If you're curious we did no strategy changes from last time I talked about it. Well, save one - we brought only 5 healers. It helped but mostly in getting to P3 faster.

Cataclysm news shortly. Spoilers: things are broken and suck.


Wednesday, July 7, 2010

[Druid]What are the defining abilities for ferals?

So being lazy pays off - I no longer have to write an indepth analysis of the feral trees, because they're all being nuked to hell. Yes, it's shocking that during the beta things would change so much.

But one bit of interesting news here is the notion that all classes will have their spec-defining ability given to them early on in their life, at level 10 when they choose their specialization. That got me thinking - what really is the defining trait for ferals?

The only one I could really think of was Mangle. Mangle is the thing you build towards that is amazingly rewarding at level 50, and allows you to plow through mobs like butter for the next 15 levels. It was defining for bears and cats, sounds great, and does satisfying damage and threat. It's obviously not the top-DPS thing for cats, but at least from a leveling experience it's all about Mangle.

Now there are other defining abilities too, but that's the big one. I think that if I wanted to get people used to feral abilities early, I'd give them something like this:

Bear:
Mangle
Swipe
Barkskin
Savage Defense
Growl
Bearform

Cat:
Mangle
Rake
Savage Roar
Tiger's Fury
Catform
and maybe the combo of Pounce/Ravage or one of the two.

The nice thing is that this would allow for the completely lame claw to be removed entirely. And get you forms early, which has always been an annoyance.

As far as the end game goes, I don't think this really is going to matter. They've said repeatedly that the dps, utility, rotation, tanking skill or healing skill is not going to change; this is almost entirely a leveling and utilitarian cleanup. It might affect how you get that awesome other talent in another tree, but I even doubt that. It'll affect PvP, but I honestly don't care about PvP, so I'm not going to talk about that :) Still, it'll be nice to see the new trees and hopefully get some rebalancing of the bear/cat talents. And maybe some of them will actually be functional!

[Druid]Some quick Cataclysm observations for ferals

I'll be doing a more in-depth analysis of where ferals are in cataclysm, but that'll take a bit of time. In the meantime, here are some answers to some questions I've seen here and elsewhere.

General questions:
  • Feral AP is gone from weapons entirely. Attacks now scale with weapon damage, and are normalized by speed.
  • Faerie fire is broken for cat and bear; it is untrainable.
  • Mark of the wild boosts stats by 7% and does it for the entire raid/party/whatever.
  • Thorns appears to have been slightly boosted; it does about 110 damage per hit without any spellpower boost.
  • I gained about 5k health simply by leveling up in caster form.
  • Shifting forms costs about 5% of base mana, so it's very easy.
  • Primal Precision has been removed.
Bear questions:
  • Savage Defense has a 50% proc chance per crit, and the shields are 75% of AP * (1+ bear mastery bonus). So with a naked bear, it's 75% * (1.32) == about 99%. Note that because the bear's AP has gone way, WAY down due to the feral AP going away, shields are still pretty small.
  • Maul is king in terms of damage and threat once you get a mangle and bleed debuff up.
  • Maul glyph hits a second target for 50% of the base maul damage.
  • Maul currently is the best thing to do no matter what.
  • Pulverize consumes all the lacerate stacks active on the target.
  • Swipe (bear) does significantly less damage currently; it does about 500 damage per swipe on a crit, whereas it was doing upwards of 2k damage on a crit before.
  • Mangle is effectively pointless aside from as a debuffer.
  • Faerie Fire (Bear) costs 15 rage, if you could use it.
  • Improved Feral Charge doesn't work right now for bears.
  • There is no dire bear form. Bear form is it. Mangle works in bear form.
  • Armor has been significantly nerfed in bear form; I believe it's about 75% of what it was. I'll have to do specific comparisons to see what it is.
  • Tanking, right now, is incredibly frustrating and really not worth it; any multitarget tanking is worse than it was in TBC time, the rotation is lacking, etc.
  • Thrash currently doesn't do anything useful other than damage. It doesn't buff swipe.
  • The tree feels incredibly bloated and not particularly fun.

Cat general questions:
  • Endless Rage doesn't work with Savage Roar.
  • Improved Feral Charge removes ravage from your bars entirely. So it's untestable at the moment.
  • Cats have lost about 30% damage from shred and mangle due to the loss of arpen.
  • Arpen turns into straight crit.
  • With the mastery bonus and the other talents, my cat has a paper doll crit rate of 82% with only self-buffs at level 80. This went to 70% at level 81.
  • Nom Nom Nom doesn't appear to properly refresh rips at the moment.
  • The cat tree in general feels sparse, and the 'fun' talents are basically whether or not you want FA, IW, or something like that. You can take all the damage increasing talents and some of the nice to have things like brutal impact and have talents to spare.
  • Thanks to Darksend: Cower reduces threat by 10% instead of a static amount\
  • Swipe does about 25% of the damage it used to; it's essentially not worth using unless you have more than 8 mobs.
  • In general, most 'new' things are broken or not worth playing with at the moment.
Things I want to test: With primal precision gone, is there a refund on missed attacks and specials any more? I believe there is not - making hit and expertise very important to cats now.

Friday, July 2, 2010

[Druid] Heroic LK, or wtf is up with your spec?

The overwhelming large request for further articles was on Cataclysm talent analysis and reports. I am in the beta and was in the alpha, so I can test things out specifically if you're at all curious - and plan to do similar reports to what I did back in the PTR days with savage defense.

So because most everyone wanted my views on Cataclysm, I'm going to talk about Heroic Lich King.

Well, first I'm going to say that Skunkworks is still recruiting, but not a resto druid for the time being. We are recruiting one Holy Priest (as of 7/2) so if you're interested drop us a line. And if you're totally awesome but only want to demonstrate that awesomeness 8 hours a week, drop a line too.

Second, Heroic Lich King. Ugh. It's a great fight, and it's a hard, hard fight. Defile is one of the most horrible mechanics ever to grace a boss fight; it combines all the intricacies of every single 'don't stand in stuff' you've ever seen and combines it with personal fail issues that you have only seen from things like Teron Gorefiend, where you pray to whatever gods might be listening that "That Guy" doesn't get defile, or someone doesn't DC, or whatever.

We are getting better. We got another 17% wipe this week, and this week was short due to our server maintenance - only 4 hours of raiding. Two weeks to go with the 25% buff. I really think we are on the verge of a kill; changing our stuns helped immensely.

Ah, stuns. What am I talking about here? The hardest part of the fight, IMO, is dealing with the valkyrs that carry off three people while defiles are being dropped on random people and the tank on LK is getting WTFPwned. Aka, Phase 2. Tank deaths are actually not that horrible to deal with and we can often recover from a tank death without losing anyone. Defiles are...getting better, though we (and I) have the occasional fail that wipes the raid. The valks, however, we have conquered.

The valks are a neat mechanic. In case you're not familiar, what they do is target three random people who aren't high on threat on LK and pick that person up, damaging them. They travel in a straight line towards the edge of the room, and drop that person off the ledge to be killed and unrezzable. If they go below 50% health (they have 3 million health) they drop their target and fly to the center of the room, and spam the highest threat target they have with random bolts of death. The goal is to get all three valks moving in the same straight line and reduce all three valk's health to 50% as quickly as possible. Both slows and stuns work on them.

Originally we had a stun rotation of an AoE stun first, then two rogues and a feral building up CP and doing their stun, then emergency stuns. And this...didn't work well. It worked some of the time, but the CP generation was slow, the overall stun time was slower, and we'd get situations where the stuns would be staggered so the valks wouldn't be grouped up well enough. We changed this so that the single target stuns are done by paladins and a prot warrior, then the AoE stun hits, and then we go to other single target stuns come in. And we have backups in case those folks are taken.

Which is where my weird-ass cat spec comes in.




The big one here is Brutal Impact. This doesn't affect Maim at all. Why use it? Because the primary stun I provide is no longer maim, it's bash. This increases the duration by a second, but more importantly reduces the cooldown to 30 seconds - meaning it's available on every valkyr phase.

Of course that means I have to go to bear AND have enough rage when I get out of bear to bash right away. Which of course means...5/5 furor. Sigh. I hate this, so very very much. But it's the right choice. After that I had two points to spend pretty much anywhere I chose, so I went with Nurturing Instinct. Partially this helps with healing me, which is good; more survivability on a fight like this is good anyway. But there's a second benefit - it also improves the power of Tranquility.

When would I need to use Tranquility? Well, when a disc priest is picked up and we have to deal with infest. Or in the throne room for some extra heals.

It's not the 'normal' spec, not by any means. It's certainly not DPS optimal; my ferocious bite crits went significantly down, even with the 25% boost. But with this my stuns became far more reliable and far faster to operate, and I could fill in on a quick stun on each valk phase without worrying about the next. It's very useful, and if you've been doing the maim thing I'd recommend doing this instead; you can still build up CPs on your target, but when it comes time for you to stun just switch to bear and bash; you'll have all that energy pooled when you switch back and not lose any CPs on your target, making it far cheaper than maim.

As to strategy on this fight as a feral cat, here's my basic deal.

Stage 1: stay with melee. Pre-pot using a haste pot, blow berserk after the second shadow trap is placed so that I will likely not have to move and most of the rotation has started. Try to get a full rip and fresh rake and 5 CP and a mangle debuff on LK right before he transitions, so I can get a full SR up when the first raging spirit spawns.

Transition 1: run out if targeted by an orb. Innervate a healer. Use CPs from LK on SR when first spirit spawns, then get 5 CPs as fast as I can, rip, build up more CPs, potentially FB or SR depending. Move to second (even if not dead; dots and others will take care of him). Build to 5 CP, rip ASAP. If I had to SR instead, don't rip - FB. Move to third. Build to 5 CP, rip, rake, move to LK.

Stage 2. Stay on LK for the most part. While you would think swipe damage would be insanely awesome, it turns out that it's not nearly as good as damage on LK can be as a cat. The idea is to build CP on LK, keep SR, rake and rip up, and swipe when you can. Run out early for defile to the non-throne side. Watch to stun if necessary. Use barkskin if targeted by valk. Jump over defiles using feral charge. Use Tranquility in an emergency. Don't waste CPs on FBs if you're moving from LK to a valk; refresh SR early instead. Use berserk on the second Valk phase (the one that coincides with Defile) right after the defile lands, and swipe your ass off. If not then, do it on the third phase.

Transition 2: Again, try to get both bleeds and 5 CP for SR on LK right before. Ignore valks. Same basic strategy as before for the raging spirits, though you may want to get bleeds up on both targets if possible at the end. DPS the hell out of the 3rd spirit and waste all your CP.

Phase 3: go into throne room, don't be a retard. Think about using tranquility. Get out of throne room the first time, run like hell, then move back onto the raging spirit. Kill him. Avoid vile spirits or use CDs and bear form to survive them. Get back on LK. Avoid defiles. Then go back into throne room, don't be a retard, use haste pot with bloodlust, use berserk when you can. Ideally you'll use berserk on the first throne room and then the last one.

It's a lot harder than it sounds. :)

Wednesday, June 30, 2010

[General]Some quickie updates

Long time, no post.

I'm no longer a part of casually serious. I'm now a part of Skunkworks. Which...is Casually Serious, but renamed. And 100% more awesome. With it comes a web page redesign, some personal rules about behavior outside the game, and really snazzy graphics. We are recruiting a resto druid, and will always consider fantastic applicants no matter what their class and spec. If you're totally amazing and also would rather do more progression with fewer hours, send us a note.

I am back to raiding, at least on a trial basis. My work schedule changed enough that it seemed feasible. We're currently trying to kill HLK 25 man, and we've gotten as close as 17% enrage. I think he'll die in the 25% buff.

I'm planning on writing a retrospective of how ferals did from TBC to WotLK. It'll be a bit fluffy, so you mathy folks won't be satisfied all that much.

I'll also update the loot lists for Halion's loot table. Other than the Sharpened Twilight Scale, there's not a ton of super sexy stuff from there for cats. If you're hurting for rings the Signet of Twilight is neat, but otherwise...meh. For bears, the Umbrage Armbands are not too shabby, but not exactly exciting, and the Petrified Twilight Scale is a nice armor trinket but the proc is sad and doesn't compare well to Unidentified Organ.

I'm likely not going to comment much on the posted Cataclysm talent trees. Most of what I would have said has been said elsewhere and more eloquently than I could have. I will say that so far, they've not met the goals they set out to do in their design statement, and there's a lot of work left.

So I ask readers - what kinds of things are you looking for? Tips on HLK? Gearing strategies? Reviews of talents? Philosophical rants on the pointlessness of an infinite universe? Hello Kitty Island Adventures?


Thursday, May 20, 2010

[Druid] NOM NOM NOM


While I won't be talking about leaks in the alpha for the most part, I do want to say one thing:

If - and only if - there existed a talent called "Nom Nom Nom", it would be the best named talent in the history of ever.