tag:blogger.com,1999:blog-1872162580492321772.post9154009395563048092..comments2023-10-03T03:48:35.523-07:00Comments on ThinkTank: [Druid] General comments on GC's recent postKalonhttp://www.blogger.com/profile/05193899462301079034noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-1872162580492321772.post-9199992037939040462011-01-05T09:22:07.043-08:002011-01-05T09:22:07.043-08:00The first time I saw Pulverise as an ability, I im...The first time I saw Pulverise as an ability, I immediately expected to see a glyph that stopped the Lacerate removal, possibly at the expense of the damage proc. While it might not help with haste, in conjunction with one of your suggested 6 changes it might make a difference.Unglarhttp://shreddingattacks.wordpress.com/noreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-6565993544978853912010-12-31T17:50:21.200-08:002010-12-31T17:50:21.200-08:00I think they need to do with haste what they did w...I think they need to do with haste what they did with spirit for the caster hybrids. Give a talent (or better yet make it part of the choosing feral package) that makes 1 haste = 1 dodge. Then adjust the dodge scaling appropriately so we don't gain a ton of dodge over night.<br /><br />It makes sense on so many levels really. It has to be done for the same reason it was done on caster leather and mail. There is no reason to drop caster leather with hit on it for one spec, so spirit pulls double duty. There is also no reason to drop leather with dodge on it for one spec, so let haste do double duty. That would make all the stats found on leather useful and not have us reforging to something impossible to find on leather. When a class' best stat doesn't appear on their gear something is wrong with the system.<br /><br />There is no way to make haste attractive to bears if it remains a threat only stat (and not even a very good one at that) or indirectly buffing defense through increased SD procs. It will just never do enough to be worthwhile that way.<br /><br />As for the bleed nerfing, I agree that it isn't that bad as long as we are given damage somewhere else to compensate. I think the best option is to increase white damage.<br /><br />Our white damage is pitifully low which greatly devalues Haste, Hit, and Expertise while our bleeds are too high resulting in overvalued mastery.<br /><br />If you take damage away from bleeds and give it to white attacks it will bring our stats closer together which seems to be their goal. It also makes the undispelable bleeds less dangerous without making us too bursty in pvp (which was why they moved more damage to bleeds in the first place). It would also reward people for staying on their target instead of bleeding and kiting.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-46578522813406170712010-12-29T22:08:10.304-08:002010-12-29T22:08:10.304-08:00Great commentary, as always.
I'm a bit tick...Great commentary, as always. <br /><br />I'm a bit ticked off at the proposed 'zerk-removes-fear" change -- I feel it's so typical for Blizz to say "ok, this class does too much damage, so let's make them more cc'able." We've had this ability for how many patches now? And they're like "ok, the transmission isn't working as intended, let's change the tires."<br /><br />Anyway -- I love your idea of haste-as-dodge. I also like the idea of haste regenerating straight up rage (like energy).natsnoreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-58622982887542941872010-12-29T21:34:43.487-08:002010-12-29T21:34:43.487-08:00not necessarily - if the similar CDs are affected ...not necessarily - if the similar CDs are affected for all classes it's still balanced. It does not even need to be much - say 10% reduction at T14<br /><br />this would be balanced between tanks, not game breaking - but certainly increasing the value of haste <br /><br />unfortunately I opted out of Cata so I can't post it :)<br /><br />Rauxis, chosen of CATRauxisnoreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-90110423685580421572010-12-29T13:19:48.347-08:002010-12-29T13:19:48.347-08:00Bearmount - they didn't understand how they de...Bearmount - they didn't understand how they designed lacerate. Or more likely, the people that redesigned lacerate weren't the people who designed the gear around it.<br /><br />If you made Lacerate procs SD, it still has the issue of not proccing enough to get multiple absorbs. This is because it ticks at specific intervals that are essentially limited by the GCD: you can get a proc every 1.5 seconds, period. That's not that special for multiple mobs. Really, I'd like to see the other way: if you get multiple procs of SD it makes the next SD absorption even bigger. Make dodge the way to deal with multiple attackers and make mastery the way to deal with single big hits.<br /><br />Rauxis - that's an interesting idea. I suspect that it would be broken for bears, however; historically anything that reduced CDS has been very powerful and encounter-defining.Kalonhttps://www.blogger.com/profile/05193899462301079034noreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-75237038085306586942010-12-29T12:56:56.420-08:002010-12-29T12:56:56.420-08:00ever thought about "haste reduces CDs" l...ever thought about "haste reduces CDs" like Barkskin? <br /><br />I'd agree with you - they would have to change a LOT on the mechanics to make haste worthwile<br /><br />Rauxis, chosen of CATRauxisnoreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-63178721640878302942010-12-28T16:41:29.690-08:002010-12-28T16:41:29.690-08:00I'd like to add I like your suggestion about m...I'd like to add I like your suggestion about making lacerate ticks proc savage defense again, perhaps not thrash ticks again but I believe lacerate proccing SD could help balance significantly. <br /><br />One of our weaknesses is AOE tanking since our absorbs get eaten up by a single weak hit. If lacerate ticks could proc SD, the number of SD procs would scale with the number of targets we are attacking. It already sort of does this with swipe and thrash hits, but since all hits are simultaneous it only really makes one SD proc very likely that then gets eaten by a 2k hit. If we could lacerate up a bunch of mobs and get some SD procs, I think we'd be much closer in line to DK and shield tanks that are well suited to tanking lots of little things. Until then I think I'm going to have my DK tank whelps on Halfus next time.Bearmountnoreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-84276014152989492422010-12-28T14:21:31.158-08:002010-12-28T14:21:31.158-08:00Between this proposed haste change for lacerate an...Between this proposed haste change for lacerate and the 2 piece Tier 11 bonus for bears being 20% more dmg on lacerate ticks... I don't think Blizz really understands yet how they redesigned lacerate.<br /><br />Don't get me wrong, I can't really complain about a single Cataclysm change, it all seems for the better to me. Dev team just needs to get out and play their druids for a bit and watch recount. I think lacerate dots are like 2% of my total dmg?Bearmountnoreply@blogger.com