tag:blogger.com,1999:blog-1872162580492321772.post4119978001705224614..comments2023-10-03T03:48:35.523-07:00Comments on ThinkTank: [Druid] The collected ideas on how to fix bearsKalonhttp://www.blogger.com/profile/05193899462301079034noreply@blogger.comBlogger38125tag:blogger.com,1999:blog-1872162580492321772.post-18509287696578464592009-01-09T13:09:00.000-08:002009-01-09T13:09:00.000-08:00Regarding AOE tanking, there is a simple fix :- gi...Regarding AOE tanking, there is a simple fix :<BR/>- give me a key I can hit to freakingly target the CLOSEST ennemy. (In Warhammer, it's N I think)<BR/>that already should save a lot of situation.<BR/><BR/><BR/>Regarding Scaling, I like the idea of increased healing effectiveness based on some attack stat. And for attack stat let's pick either Expertise or a stat that is also good for cats. I guess this mean not Haste nor Arm Pen. But crit is on any gear, hit is capped... :(Gronyonhttps://www.blogger.com/profile/08610340216153044215noreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-65272022817937775602008-12-15T14:50:00.000-08:002008-12-15T14:50:00.000-08:00I'm not too sure armor on jewelry will be that big...I'm not too sure armor on jewelry will be that big of an deal if you give a conversion of some offensive stat to armor, or even otherwise as ilvl on gear goes up our armor will approach cap. Even so, if there's a trinket with armor and no other wasted stats, then ok so be it, it's good because of what it is, so we'll use it.<BR/><BR/>Furthermore this does make sense, paladins were reworked to get threat stats off of their defensive stats, so they can just stack what they need to survive and they get what they need in ways of threat as a "bonus". We'd basicly be the reserve or the same principle, in effect a tried and tested system just adapted for the gearslot we are in.<BR/><BR/>Also, free tip if you end up MT'ing sartharion, read up on his torment ability ;) The rest is in the hands of the healers, the dps, gear and RNG. Also, those drakes are a PAIN to move around. And sometimes they just go wandering. Only mobs I've ever seen go behind a tank on their own. o.OAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-54854528126281687962008-12-15T10:00:00.000-08:002008-12-15T10:00:00.000-08:00Anon of the Palm leaves - heh. :)And Copey - basic...Anon of the Palm leaves - heh. :)<BR/><BR/>And Copey - basically what Shamad said. It's more that every piece of gear out there feels slightly wasted to horribly wasted for druids.<BR/><BR/>Actually, here's the deal. Feral bears feel a lot like a class that some mod author put on to the game that hadn't existed prior to this. Like they did for Diablo back in the day. They made up some rules about how the class worked, put in a couple pieces of gear (but couldn't really change much) and tried to shoehorn in that class to the well-tested and polished other classes. And hey, it works, but it feels out of place and unwelcome. <BR/><BR/>I do have to say, I was very excited when Origin of Nightmares dropped. I think the real reason was simply that it was itemized for a bear. Nothing on there is at all wasted for a bear, and most of it is optimal. I was really happy when Defender's Code dropped too, even if it'll be not so hot in a couple of days. In both cases, it was because it's a piece of gear that is really good for a bear - and not accidentally. <BR/><BR/>Shamad, I'm really looking forward to trying Sarth with a couple adds up. It should be fun. :)<BR/><BR/>Anon of the defense - that's a similar idea to what was done for DKs earlier, and one that can work...except that defense doesn't show up on leather. It would make defense a better stat to be certain, and make the tanking jewelry that is shared be more desirable. What it wouldn't do is make AP, crit, haste or armor pen all that desirable, and I think that's a bigger problem. Plus adding anything to defense doesn't really effect a whole lot. Most bears don't have defense trinkets, it isn't on the weapon or the idols, so you'll be looking at two rings, an amulet and a cloak. That's maybe 120-140 defense rating between the four of 'em. <BR/><BR/>The more I think about it, the more I think that making bears gear exactly like rogues is the better choice. There are a ton of DPS jewelry options out there, and instead of having a bunch of stats that don't show up on one class of gear (defense, strength, dodge) vs a bunch that don't show up on the other set (AP, haste, crit, armor pen) and having just a bit of either, why not go all out one way? If bears share all of rogue gear - and actually want to - it removes those random stats completely. The problem there is, of course, that armor on jewelry doesn't show up on rogue gear, so you'd have to make that rogue jewelry pretty awesome.Kalonhttps://www.blogger.com/profile/05193899462301079034noreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-56779004722806508972008-12-15T09:45:00.000-08:002008-12-15T09:45:00.000-08:00What if we did a def to armor conversion? I don't...What if we did a def to armor conversion? I don't know what the conversion would be since 1-1 obviously wouldn't work, even at the 4x armor. That makes defense worth something for us again because it would give armor and still gives dodge.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-52816002097636201012008-12-12T23:11:00.000-08:002008-12-12T23:11:00.000-08:00Copey:I can say I feel the same "meh" about the ge...Copey:<BR/>I can say I feel the same "meh" about the gear upgrades as Kalon, and quite unlike his T6 coming into wrath I'd just rerolled from played a holy priest/resto shaman in TBC. I hit 70 the day before Wrath. And yet since I've hit 80, just about every bit of gear I've picked up for tanking has felt..."meh". I'm used to gear having the stats I want, nothing wasted. At worst as a resto shaman post-3.0.2 I was having trouble picking up as much crit as I wanted, but my sp/int/mp5 were all doing great. It's not as if I ended up picking up gear with useless stats like hit/spirit or whatever to heal in. So why then do I have to to tank as bear?<BR/><BR/>In conclusion: MEH!<BR/><BR/>ps. Anyone who doesn't feel they find challenges in the current content, Sartharion with 2-3 dragons up should keep you entertained for a while. Just sucks that that's the only fun and challenging encounter in the game atm :/Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-61124198928065790932008-12-12T16:07:00.000-08:002008-12-12T16:07:00.000-08:00Maybe it's because for T6 druids and non T6 druids...Maybe it's because for T6 druids and non T6 druids, that after you get heroic geared we are awesome. But from there raiding epics just aren't as big a jump in goodness that we saw from there. /srug I'll confident in Bliz to figure out what they need/want to do by T8. We know they are looking at tanking still as you can tell from GC's posts and the changes to DK tanking. So I'm sure they will find a balance.Phil Jacksonhttps://www.blogger.com/profile/16617169205395145946noreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-79060372367066644012008-12-12T09:27:00.000-08:002008-12-12T09:27:00.000-08:00If you're used to driving your porsche on a race t...If you're used to driving your porsche on a race track, and right now the racetrack is shut down and your racing car is only good for shopping trips to the mall, its all going to feel a bit "meh". <BR/><BR/>And you're skills are going to be flapping around uselessly like so many palm leaves in a lazy wind on a tropical beach. Pardon the mixed metaphors.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-89331167100862373622008-12-12T09:05:00.000-08:002008-12-12T09:05:00.000-08:00Wow, you are busy on this thread!"And then I look ...Wow, you are busy on this thread!<BR/><BR/>"And then I look here, and see that I've still got T6 gear on after multiple clears of Naxx and that I'm not rolling on Naxx gear not because it's not good, but because it'll benefit others so much more...and it feels kind of meh"<BR/><BR/>You go on to prove my point though. Most normal people didn't have T6 gear. At 78 I powerleveled my LW to 340 (using your guide, thanks) and then equiped almost an entire new gear set. And it's amazing to me how good the upgrades were. And I had T4/badge epics. If a person is decked out in T6, of course the gear isn't as big an upgrade as somebody that didn't ever get past T4. You and other bloggers like you are on the bleeding edge of the game, but I'm sure at some point you will be drooling over T8 or T9 gear when it's released.<BR/><BR/>Thanks for all you do.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-65618875574955424912008-12-12T09:00:00.000-08:002008-12-12T09:00:00.000-08:00Hmmm I just read through these comments, its a lon...Hmmm I just read through these comments, its a long post. <BR/><BR/>Just to respond to some of the points: Well, bear tanking has been going fine, but I guess its kind of true: going so well, that each new upgrade isnt massively required. I only really want heroic t7 because it looks so awesome (especially the shoulders they're beautiful !) I'm pretty open with my guild that we should all choose the best looking gear because the content is so trivial. I want ppl to lighten up and have more fun, and play with their friends. Theorycrafting is awesome and I'm grateful to you for doing in Kalon: but you have to admit its not necessary to radically beat the game over & over. <BR/><BR/>Is it true that pallies/warriors are going ooo-ahhh at every new updrade & getting massive visible boosts? I'm not enormously familiar with their itemization, but maybe we're just being cool cats in vent about our upgrades. They seem to do a fine job tanking all content right now too, even with upgrades coming in the future. <BR/><BR/>In terms of the skill (or lack thereof) of spam swiping: for any of us skilled at video games, I'd say the difference between spam swiping in once class, and TC/SW, DV,DV,DR or whatever those warriors do is pretty trivial. I'd heard how much skill it takes to play a prot compared to other tanks: so I rolled mine up to 65 and I was very disappointed. I didnt find it true. <BR/><BR/>Being awesome at video games means you can handle a 6 button rotation as well as a 1 button rotation. I dont find it takes any more mental capacity or skill whatsoever, even though I have more buttons to press, and more reactive "light ups" to watch out for. Maybe thats just personal, but if you look at your actual experience playing the game, you may find that is true for you too. Lets face it, for skilled players, video games are EASY. Its the dependence upon lots of other people in your team that gives the game the edge for me. <BR/><BR/>As long as each tank can get the job done, thats all that Blizzard ever promised. And we have so many other options in talent trees. Why should feral tanking be super sophisticated?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-5072996058963841162008-12-12T08:14:00.000-08:002008-12-12T08:14:00.000-08:00Coincidentally I had a lot of trouble with the und...Coincidentally I had a lot of trouble with the undead side of Gothik for the same reasons; mobs kept running though the swipe, endless single target taunting and a hell of a lot of running around. When we swapped a pally to the undead side and myself to the live side, it was as easy as anything. Not a biggie: consecrate is supposed to be the ultimate aoe tank tool isnt it?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-28411785826738250732008-12-12T05:54:00.000-08:002008-12-12T05:54:00.000-08:00Anon;About your problem picking up multiple adds.....Anon;<BR/>About your problem picking up multiple adds...well, run towards 1, FF, nab another near bye if you're lucky with a swipe, turn around and go running after a third and growl at it, and if there's a 4th...run to it and hit it and watch some dps pull the first mob of you while you're trying to get to the 4th...<BR/><BR/>Basicly, unless you have Challenging up you're in for some very interesting times.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-55703309677246310572008-12-12T05:12:00.000-08:002008-12-12T05:12:00.000-08:00Has anyone but me noticed a problem in AE-tanking ...Has anyone but me noticed a problem in AE-tanking with getting the attention of mobs when they are coming from different parts of the room? The undead part of Gothik being a pretty devastating example. Demoralizing Roar may help at the beginning, Challenging Roar inbetween, but when CR is on cd I can't do anything else but stumble through the room, trying to get the mobs on me. I wiped my raid on this, warriors seem to be totally fine with it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-24734414411397804812008-12-11T21:52:00.000-08:002008-12-11T21:52:00.000-08:00All the discussion of us scaling off of defence or...All the discussion of us scaling off of defence or strength does make me mighty nervous. Yes, these are stats that the other tanks want, and they are often found on non-leather tank items. But there's NONE of it on leather. It's bad enough as it is right now that cat's aren't getting the strength they want on their leathergear, let's not make it worse.<BR/><BR/>Reality is we need to be reworked to work off AP not str for damage. Bears also just simply need their own tanking non-leather gear, or all avoidance-stuff has to be based around bear needs instead of the other tanks. They have options, we don't.<BR/><BR/>I'm also more and more liking the idea of improving bear healability. Stamina is a ridiculously powerful stat for us, and if we could actually utilize it without gimping ourselves we'd have a never-ending scaling component. But we also really need that healability to scale off something that we actually find on our leather, probably AP or Crit.<BR/><BR/>As far as AoE-threat goes, my perspective on this might be a bit different than many others as my guild is pretty much geared to the teeth. For me, swipe really isn't cutting it. If even one mob moves out of swipe for just a short moment, and these things just inevitably happen when you have multiple mobs on you, then my dps'ers who are aoe'ing are more than capable of pulling those mobs off me. It's just so frustrating to know that both healers and dps would rather run their daily heroics with one of the paladins than with me, if they actually had a choice. Only reason to take me to tank heroics is the internal "tank shortage"(we've got 2 paladins, 2 druids, 2 warriors atm and gearing a few more for a 40man guild).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-37418504595123844892008-12-11T19:53:00.000-08:002008-12-11T19:53:00.000-08:00I think a AP->armor is probably the simplest so...I think a AP->armor is probably the simplest solution. The problem is with the way Block works, it blocks a fixed amount of dmg from a melee attack so in theory numerous softly hitting mobs could be have their dmg completely blocked or very greatly reduced. <BR/>Adding more armor wouldn't change this (just make the dmg slightly less).<BR/><BR/>I think we will struggle more with avoidance in the long term not lack of mitigation from armor.<BR/><BR/>Increasing the +miss from defense and giving a conversion from +crit rating to +miss could be a good change. This would give us another stat to scale with that we can gear for without running into heavy diminishing returns.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-47732536548229476232008-12-11T16:50:00.000-08:002008-12-11T16:50:00.000-08:00Anon3 - it's interesting that you'd charac...Anon3 - it's interesting that you'd characterize this post as a bitch & whine post. I'm glad that you appreciate the gear lists. If you're having a good time, that's great to hear. If you don't think you need changes to how you gear that's awesome as well. I believe I mentioned 'do nothing' as the first option. <BR/><BR/>I don't think that anyone here, myself included, has said anything about blizzard being horrible, about bears being horrible, about them having a bad time, quitting the game in disgust, whatever. I'm sorry you took it that way, but I really believe that that's in the eye of the beholder.<BR/><BR/>Deloimoi - hey :) The biggest problem with AoE is the absolute reliance on using every single GCD on swipe and having such specific requirements for positioning. No other tank has the positioning requirements, and none have remotely the same GCD requirements. As an example, a warrior and a druid put out roughly the same amount of threat on 4 mobs - but to do the same threat that a warrior does in 12 seconds a bear must swipe 8 times and maul; a warrior has to thunderclap and shockwave once. As I said above, druids are mechanically fine; there's nothing a druid can't tank right now, and honestly they're the best choice for the majority of the content. But swipe-spamming like mad is not what I consider 'good' skills, nor is it that fun for me. If that's what you like, more power to you. I could do with a few more options. <BR/><BR/>Anon4 and Moosey - having healing scale would be a decent idea; it means druids would have to have less mitigation but would basically be as healable as anyone else. But what does it scale with? NI currently scales with agility - does agility need even more reason to be taken? You can make it scale with AP too, and that would be okay. It does hurt solo and 5-mans a bit, but I think that might be okay. I would rather not take yet another must-have talent for bears, but there are enough points. And it ties to druid lore fairly well too.<BR/><BR/>SecretAgentCat - a large range to swipe would be awesome...and not. On the (admittedly few) pulls with CC, it would make it very, very hard to swipe. But that is probably okay. A shockwave-like ability would be great too; the closest we have is maul, and it's the weakest of the 4 abilities that tanks have even when glyphed. A multitarget ability on a longer cooldown would be really welcome.<BR/><BR/>And finally, Karthis - thanks for coming by. :) I'm glad that you're finding bears fine as is; a long time ago you seemed pretty upset when they threatened to make swipe not break CC because it would trivialize tanking. I had thought the overall bear stuff would make things even more trivial for you, but it appears that's not the case. Good! <BR/><BR/>Gearing up for me is really un-fun right now. It's not that we don't have choices; there are plenty between crafted gear, quest items, drops, heroics, etc. It's that all of them are just not that special. And it definitely is the case of 'the grass is greener'. The other tanks in my guild are getting upgrade after upgrade and hooting for joy, and you can absolutely see the difference in their performance week-to-week as they get more of...well, everything. As for me, I've gotten the best in slot staff, trinket, cloak and shoulders and quite a few other upgrades here and there...and I'm still about the same as I was when I first started Naxx.I have a bit more health, but it doesn't matter. I have a bit more armor, but it doesn't matter for my health. I do do more damage, that's for sure, and my threat is better...but it was already pretty outstanding. And then I look at the other things I can roll on...and it's pretty empty, ya know? <BR/><BR/>I remember really getting excited about getting the T6 helm and T6 chest because of what a huge upgrade it was for me in terms of survivability, and it really did show in how well I did. I remember being thrilled about getting Treads of the Den Mother. The only wasted thing on there was the int. It's just hard for me to get worked up over getting more stam and more agility, again and again. That is, I admit, a personal failing, but I think it's not unreasonable to have the gear that you're supposed to want be good for your class. <BR/><BR/>I actually think that druids should be nerfed a bit, and hopefully the scaling will be reduced some in Ulduar so that bears aren't the best choice for everything. But I also think that they could do a lot better with making the gear that does exist be wanted by bears. Making bears be able to use rogue leather for tanking is good, but making bears want it is better.Kalonhttps://www.blogger.com/profile/05193899462301079034noreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-83248113752751951522008-12-11T16:25:00.000-08:002008-12-11T16:25:00.000-08:00Shamad - thanks for the many good comments here an...Shamad - thanks for the many good comments here and elsewhere. :) <BR/><BR/>I think I'll try and address the AoE thing separately, but that is one big reason why I'm finding bears to be not so fun; doing nothing but spamming swipe is not the best time ever. Blizzard made a big mistake with making all instances AoEable. And I also hope that whatever changes they make are relative to the gear we already have; it will be very annoying if (for example) they make defense the best stat for bears after making it so undesirable. <BR/><BR/>Anon1 - healing scaling with AP is one option, but again the problem with any kind of modifier to iLotP's healing as the 'fix' to scaling is that healing is a poor mechanic for tanks in raids. Non-predictive healing especially. This can be fixed (for example: take your crit rate and use that + AP as a constant HoT buff you put up and keep up with attacks) but at the end of the day its still a bit awkward. I don't honestly mind bears taking more damage than paladins on multiple enemies, because the flip side is that bears take less damage than paladins on one big one. That kind of balance is fine. But having some kind of secondary mitigation would be good, I think.<BR/><BR/>Marino - I agree, parry is an easy fix. I hope they don't do it though; I'd like to keep some uniqueness. AP->armor seems an obvious one, but it does butt up against the armor cap. One thing is that I really, truly do not want tier sets to be that much better or worse than other non-tier items. If you do that, you might as well go back to the TBC way where there was bonus armor, because all non-tier stuff will be useless. One goal should be to make all leather gear somewhat desirable, where the tier gear should be at the top end mostly because of the set bonuses, not because of the itemization.<BR/><BR/>Anon2 - Glancing blows are an interesting idea. It would scale with defense skill (at least that's how it used to work), but it seems like it would be a lot like the old armor penetration - either useless or totally insane depending on whether you had a little or a lot. Still, neat idea. <BR/><BR/>Phil Jackson - I really disagree; I don't want a different tier just for bears; I want the tier gear to be desirable for bears (or at least more desirable than PvP gear). Going down that road leads to TBC itemization where it's either highly awesome or crap. I want the amount of options that plate tanks have when gearing up. I don't think that's so much to ask. And I want that gear to be actually awesome; I don't want to look at a piece and say that it has 10 more agility, thus it's better. That's what I'm down to now, and it's lame.<BR/><BR/>Cuer - hey. :) I saw that too, and it looked like a good idea. Something like that would work for bears, though hopefully not defense-related. Like I said in the post, it really should be something that exists on rogue gear already, and hopefully something that doesn't already have a positive value for offense and defense. That leaves basically AP and crit, with some haste,hit or ArPen thrown in there.<BR/><BR/>Olvar - hey. :) I'd be really happy if they made rogue jewelry good enough to tank with too. It's close already with the new changes thanks to how good agility is relative to dodge/defense. They don't need that much more for bears to ignore most tanking jewelry entirely in favor of DPS stuff. That would have the added benefit of them not having to worry about making defense decent, or giving parry, or making strength do something, or any of that; rogue gear would be good in all slots. Don't know whether that's going to happen though, or even if they want it to.<BR/><BR/>Mitch - yeah, that's a problem I'm starting to see too. Do I roll on the tanking gear when I won't get as much out of it? Do I roll on the rogue gear? It's tough. I would rather make defense worse but make other stats better, but so it goes.<BR/><BR/>Copey - you very well may be right. Druids across the land may be very happy about their gearing situation, as most all gear is pretty decent. I don't personally see a lot of that, but I don't hang with a ton of ferals either. And the forums don't tend to be full of joy. :) I do know that I personally remember playing a paladin and seeing those pieces of gear that were huge upgrades and being pretty happy to get them. I remember getting gear and seeing how much more effective I was afterwards. And then I look here, and see that I've still got T6 gear on after multiple clears of Naxx and that I'm not rolling on Naxx gear not because it's not good, but because it'll benefit others so much more...and it feels kind of meh.Kalonhttps://www.blogger.com/profile/05193899462301079034noreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-65525699334936084412008-12-11T12:11:00.000-08:002008-12-11T12:11:00.000-08:00Also, I totally don't see where you're coming from...Also, I totally don't see where you're coming from with regards to gearing up being un-fun..... seems just fine to me. We get "wasted stats", but there are enough choices to be made to keep me happy.Karthishttps://www.blogger.com/profile/12743302053128863699noreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-30021685391714050232008-12-11T12:08:00.000-08:002008-12-11T12:08:00.000-08:00I know I'm probably in the minority, but I think t...I know I'm probably in the minority, but I think that the class is fine how it is. Any concerns about viability post-T7 are purely hypothetical at this point, and thus can be neither proven nor disproven.<BR/><BR/>As a bear tank I have fun being able to dps or tank any given encounter, and sometimes do both effectively within the same encounter. I can also heal in a pinch, give a healer free mana, snare a mob (or two if there are beasts involved), and bring a dead ally back to life. <BR/><BR/>If any changes ARE made to class mechanics, I hope that they do not further make bears like furry warriors. This means I'd hate to see the parry or block mechanics given to us. <BR/><BR/>Just my two cents.Karthishttps://www.blogger.com/profile/12743302053128863699noreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-73421424934002956282008-12-11T12:06:00.000-08:002008-12-11T12:06:00.000-08:00I saw the idea of converting some attack stat to +...I saw the idea of converting some attack stat to +healing received thrown around on the forums, and thought that was an interesting idea. It makes the attack stat useful, and makes all the stamina more interesting.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-48853286015160794502008-12-11T09:59:00.000-08:002008-12-11T09:59:00.000-08:00I would love nothing more than a 10-15 yard range ...I would love nothing more than a 10-15 yard range on bear-form swipe.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-2527094115195054362008-12-10T15:20:00.000-08:002008-12-10T15:20:00.000-08:00I had idea for swipe.Glyph of Swipe - Swipe now sp...I had idea for swipe.<BR/><BR/>Glyph of Swipe - Swipe now spreads infected wounds to additional targets 60% of the time.<BR/><BR/>What this requires to spread infected wounds is your main target to have the debuff applied (and continually applied) by mangle or maul.<BR/><BR/>Then swipe could spread this debuff to the other mobs in the pull.<BR/><BR/>The percentage could be changed to make it not op.<BR/><BR/>Also bears need some sort of aoe snap threat move (360 degrees) to grab those mobs that run straight through swipe with out getting hit.<BR/><BR/>Add a minor glyph for barkskin, that on activation all mobs get hit with a some dmg but it has high threat.<BR/><BR/>Mitigation wise we are ok against single target hard hitting mobs, but we suck against large groups of softly hitting mobs. Using barkskin on these pulls always would help.<BR/><BR/>Defense does need to do more for bears. But its another band aid solution.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-28988390727920458582008-12-10T15:03:00.000-08:002008-12-10T15:03:00.000-08:00Not that we have the talent points in bear, but ha...Not that we have the talent points in bear, but having NI apply to bear form as well as cat would go a long way towards increasing our healability.<BR/><BR/>It, of course, doesn't actually address the critical flaw. Our gear upgrades are uninteresting. I can take the item with slightly more stam with expertise, or I can take the item with tons of agi with some +hit. There are no pve leather pieces with tanking stats for us outside of expertise. There's no +dodge on leather. All "tanking" rings/trinkets/cloaks seem to have STR instead of AGI. So we're stuck grabbign sub-optimal pieces of gear for minor, at best, upgrades. That our Tier set is much more oriented towards cat dps than tank mitigation is just a deeper example of this problem.<BR/><BR/>On one hand, I'm glad, with the current itemization, that we don't have to chase down +def. Bears ARE solid tanks right now. The mini-game of 'getting newer and better gear, and seeing results from that' seems broken. On the other hand, I'd hate to see changes that put us back to pre-wrath capacity.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-37849515841284723282008-12-10T14:40:00.000-08:002008-12-10T14:40:00.000-08:00One thing I think I read in a Ghostcrawler post wa...One thing I think I read in a Ghostcrawler post was the idea of druids having their "healability" scale. That could be an interesting way of doing things rather than just a stat->armor or stat->avoidance change that would make druids somewhat unique.<BR/><BR/>I know when I pop frenzied regeneration with the glyph and pop my herbalism HOT, that's almost a guaranteed full health bar unless the healer is dead. So if there was some stat->+% more healing conversion, that could work. It also makes the "stacking stam" approach that blizz champions much more viable since it's not just a way to make the healer go OOM if we're stacking something that makes the heals proportionately bigger as well.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-35557169565050849152008-12-10T13:22:00.000-08:002008-12-10T13:22:00.000-08:00I don’t have any complaint with Swipe, or feral ta...I don’t have any complaint with Swipe, or feral tanking anywhere. I’ve done every heroic except Halls of Lightning, and on trash I basically use 3, maybe 4 abilities (queue up maul [glyphed], hit Demo Roar, spam Swipe and Maul) and nothing is ever pulled from me. Paladins, who everyone seems to complain about and I also have a paladin and have tanked on him, also have to use 3-4 abilities (Consecrate, Hammer of the Righteous, Holy Shield) to tank just as well as my druid, so what’s the problem?<BR/><BR/>As for druid scaling, I can understand how people can be frustrated at not having to update gear as often, and if I could choose I would say let us parry, since every other bear in the world (and animal for that matter) seems to like parrying me.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-73043817254442508572008-12-10T11:43:00.000-08:002008-12-10T11:43:00.000-08:00Death Knight changes were announced today, includi...Death Knight changes <A HREF="http://forums.worldofwarcraft.com/thread.html?topicId=13393389855&sid=1" REL="nofollow">were announced today</A>, including a change to Icebound Fortitude.<BR/><BR/>Current text for that ability:<BR/><I>Icebound Fortitude<BR/>1 min cooldown<BR/>The Death Knight freezes his blood to become immune to Stun effects and reduce all damage taken by 50% for 12 sec. </I><BR/><BR/>Upcoming change:<BR/><I>Icebound Fortitude – now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but it can go higher). </I><BR/><BR/>If they want to do something very similar for Druids, they'll make Barkskin's damage reduction scale off of Defense in the same manner. Of course, if they want to try to keep it different among the tanks, this could be tied to Protector of the Pack or something else entirely.Anonymousnoreply@blogger.com