tag:blogger.com,1999:blog-1872162580492321772.post1767755930733951294..comments2023-10-03T03:48:35.523-07:00Comments on ThinkTank: [Druid] Use this spec AT YOUR OWN PERIL, EARTH HUMANKalonhttp://www.blogger.com/profile/05193899462301079034noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-1872162580492321772.post-2137027179065246952009-11-10T08:33:21.487-08:002009-11-10T08:33:21.487-08:00Now where have I seen a spec like that before >...Now where have I seen a spec like that before >.>...<br /><br />Though I keep OOC for those odd times I find my self Off Tanking and or when Running Heroics.<br /><br />On the LotP thing, it's a catch 22, if there is a fight where a melee raid member will go more than 5-7 seconds without being at full health, it will be good, if not, then it turns into largely overheal. =/<br /><br />-FeranelSamuelhttps://www.blogger.com/profile/17977563999042552833noreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-38859753037716569602009-11-09T15:09:39.125-08:002009-11-09T15:09:39.125-08:00Joshua Muñoz - losing primal precision is a horrib...Joshua Muñoz - losing primal precision is a horrible idea. Expertise is the best threat stat by far for bears; shredding attacks does almost nothing for bears. The only way primal precision is 'bad' is if you have 56 expertise skill - which equates to something like 400 expertise rating. And expertise rating is very, very hard to come by.<br /><br />Heck, it'd be much better to take those two points in SA and put them in ferocity. They'll reduce more rage overall for you. You maul every attack; 2 less rage on mauls alone is better than 2 less rage per lacerate.Kalonhttps://www.blogger.com/profile/05193899462301079034noreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-47321752181320678532009-11-05T16:55:36.588-08:002009-11-05T16:55:36.588-08:00What about
http://www.wowhead.com/?talent#0ZVGGsf...What about<br /><br />http://www.wowhead.com/?talent#0ZVGGsfbzceocczAkbAc0b<br /><br />??<br /><br />Only difference is substituting 2 points in Primal Precision for Shredding Attacks, I think. No Imp. LotP cause my feral cat friend has it.Joshua Muñozhttps://www.blogger.com/profile/17398088296824100001noreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-36036309589213493222009-10-31T07:41:20.942-07:002009-10-31T07:41:20.942-07:00kickarse postkickarse postSwedehttps://www.blogger.com/profile/00273102025044265497noreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-26305819944103844962009-10-29T17:21:17.505-07:002009-10-29T17:21:17.505-07:00For us, Anon - all healing via imp LotP was overhe...For us, Anon - all healing via imp LotP was overhealing because we knew we had enough healing via healing stream or JoL to not worry about it. Therefore I can absolutely say with certainty that all imp LotP healing was bad. The only healing that it wasn't 'bad' for was healing on tanks. <br /><br />The logic is as follows: we aren't going to heal anyone more than they need to be healed. For most people that meant zero direct heals. Any healing beyond that would simply be drained again via leeching swarm over time. So if you are sitting at 1k health, you'll get hit by leech for 300. If you were sitting at 1.8k health thanks to LotP, you'd be hit by leech for 480. That's 180 health taken that heals him that wouldn't have happened otherwise, except for imp lotp since we were already assuming JoL. <br /><br />JoL heals more than enough for melee. Healing stream was used only for the ranged and for a couple of people like the hunters/rogues who would occasionally go out of range and not be attacking Anub. On our kill, we didn't use LotP at all, nor did we heal anyone directly aside from PC targets and the tank.<br /><br />So at least for us - imp lotp was completely superfluous.Kalonhttps://www.blogger.com/profile/05193899462301079034noreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-68411346917011778142009-10-29T16:18:19.149-07:002009-10-29T16:18:19.149-07:00That is a point, I'll take another look at it ...That is a point, I'll take another look at it when we get into P3.<br /><br />I still think it's a pretty big jump to assume that a large portion of ILotP healing is 'bad' and directly translates to healing on the boss. I'd be interested in your logic for this.<br /><br />Seems to me that ILotP, Judgement of Light & Healing Stream totem would combine to allow nearly no outside direct healing required to deal with the leach on melee, although a HoT may be useful.<br /><br />And what would be your suggestion regarding Judgment of Light?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-51720896895306618892009-10-29T16:00:36.513-07:002009-10-29T16:00:36.513-07:00Keltar, I'll post about that either tonight or...Keltar, I'll post about that either tonight or tomorrow, since I'm getting tired of saying the same thing over and over. But yeah, it should reduce defense, dodge and agility some in value. <br /><br />Anon, I don't know what to tell you other than my logs have substantially more healing than that in our P3. Perhaps most of that healing before that was overheal? In our P3 where I had it, imp lotp was responsible for 370k healing.<br /><br />It's not consistent enough to count on for saving people from LS. It only goes off every six seconds, and that's if they crit; if they don't for some reason, it can be as long as 8 or 10. The 4% health is more than enough to heal them, but all it takes is one or two bad crit streaks and they're dead.Kalonhttps://www.blogger.com/profile/05193899462301079034noreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-30942513153034424432009-10-29T15:50:17.943-07:002009-10-29T15:50:17.943-07:00A combat parse of our best p1 & p2 shows ~80k ...A combat parse of our best p1 & p2 shows ~80k healing from ILotP in ~6 minute period.<br /><br />I'm very curious as to how you calculate the 300k healing from ILotP alone in P3.<br /><br />With crit rates being what they are, and with the enforce ICD ILotP healing is actually very consistant.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-37833164913095126142009-10-29T11:54:35.679-07:002009-10-29T11:54:35.679-07:00Kalon:
Love your work! And would realy like to he...Kalon: <br />Love your work! And would realy like to hear your take on this: <br />http://forums.worldofwarcraft.com/thread.html?topicId=20677352542&sid=1<br />I think this even changes the way we should be picking gear right now.<br />Like moving the wowhead values for defense and dodge 1/3 of the original value ?Keltarnoreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-67217600318972388602009-10-28T16:01:19.404-07:002009-10-28T16:01:19.404-07:00with t10 set bonus, i guess king of the jungle bec...with t10 set bonus, i guess king of the jungle becomes a pure threat talent, so it might be a good option in the future.pedrohttps://www.blogger.com/profile/11924050243742196610noreply@blogger.comtag:blogger.com,1999:blog-1872162580492321772.post-77580898941481489742009-10-28T14:47:01.477-07:002009-10-28T14:47:01.477-07:00I had a spec like that when tanking Sarth+3. Only ...I had a spec like that when tanking Sarth+3. Only I dropped all my damage and threat mechanics so I could pick up Balance of Power for the chance to resist spells. Worked pretty well.<br /><br />Still, you have to be jealous of Deathknights and the incredible flexibility of three different tanks specs.Unknownhttps://www.blogger.com/profile/17863342165124622821noreply@blogger.com